Files
Default files for Economobs.
Configuration
# Configuration of Economobs. For help, visit https://wiki.flrp.dev
config-version: 6
# Allow the plugin to check for updates?
check-for-updates: true
# Allow players to be killed for money?
# This system currently doesn't contain any countermeasures for repeat kills.
reward-pvp: false
# What stacker should the plugin look for?
# Current list: NONE (Default), WILD_STACKER, STACK_MOB, ULTIMATE_STACKER, ROSE_STACKER
stacker: NONE
# Reward handling.
rewards:
limit:
# Should rewards be limited? This is to aid with stackers.
enabled: true
# The max amount of rewards that are rolled.
amount: 10
# Message handling.
message:
# Should the plugin send messages about money gained?
enabled: true
# How should the plugin display messages when a player is given money?
# NOTE: Some options will only work with select versions. You can see which below.
# OPTIONS: CHAT, ACTION_BAR (1.12+), HOLOGRAM (1.12+), TITLE (1.12+)
message-type: CHAT
# HOLOGRAMS
# This will only work if you have holograms set as your type.
holograms:
# This option will affect animations.
# How long should the hologram stay? This is in seconds.
duration: 1
# This will only work if you have title set as your type.
title:
# How long should the title stay? This is in seconds.
stay: 3
# How long should the title fade in? This is in seconds.
fade-in: 1
# How long should the title fade out? This is in seconds.
fade-out: 1
# Naturally, the money message will be displayed in the subtitle.
# You can change the title to whatever you want here. Placeholders are supported.
title: "&a&lREWARD"
# Hook management.
hooks:
entity:
# Enable MythicMobs support? Adds the ability to earn rewards from custom mobs, and enables multipliers for custom entities.
MythicMobs: true
# Enable LevelledMobs support? Adds the ability to add money per level to the base amount (before applying multipliers).
LevelledMobs: true
# Enable InfernalMobs support? Adds the ability to add money per modifier to the base amount (before applying multipliers).
InfernalMobs: true
# Enable ItemsAdder support? Allows players to earn rewards from custom mobs, and enables multipliers for custom entities.
ItemsAdder: true
# Enable Sentinels support? Adds the ability for Sentinels to reward their owners.
Sentinel: true
item:
# Enable Oraxen support? Adds the ability to have multipliers for custom items.
Oraxen: true
# Enable ItemsAdder support? Adds the ability to have multipliers for custom items.
ItemsAdder: true
# Enable MMOItems support? Adds the ability to have multipliers for custom items.
MMOItems: true
# Multiplier handling.
# Down below are configurable multiplier groups.
# If any conditions are true, they will be considered towards the output amount.
# Make sure to balance this properly if you use multipliers. You can leave any category empty with [] if you wish not to use it.
multipliers:
example:
# Higher the number, heavier the group, higher priority.
weight: 1
# Specific mob multipliers.
mobs:
- CHICKEN 1.1
- PIG 1.1
- COW 1.1
# The tool used to kill the mob.
weapons:
- DIAMOND_SWORD 1.2
# The world the mob died in.
worlds:
- real_world 1.1
# More examples...
coal:
weight: 2
mobs:
- COW 1.5
weapons:
- DIAMOND_SWORD 1.5
diamond:
weight: 3
mobs:
- COW 2
weapons:
- DIAMOND_SWORD 2.5
# A list of worlds where money won't be given.
world-blacklist:
- world2
# Configuration of Economobs. For help, visit https://wiki.flrp.dev
config-version: 5
# Allow the plugin to check for updates?
check-for-updates: true
# Allow players to be killed for money?
# This system currently doesn't contain any countermeasures for repeat kills.
reward-pvp: false
# What currency should the plugin use?
# Current list: VAULT (Default), PLAYER_POINTS, TOKEN_MANAGER
economy: VAULT
# What stacker should the plugin look for?
# Current list: NONE (Default), WILDSTACKER, STACKMOB, ULTIMATESTACKER, ROSESTACKER
stacker: NONE
# Message handling.
message:
# Should the plugin send messages about money gained?
enabled: true
# How should the plugin display messages when a player is given money?
# NOTE: Some options will only work with select versions. You can see which below.
# OPTIONS: CHAT, ACTION_BAR (1.12+), HOLOGRAM (1.12+)
message-type: CHAT
# HOLOGRAMS
# This will only work if you have holograms set as your type.
holograms:
# OPTIONS: STAY, FLOAT, BOUNCE
animation: STAY
# This option will affect animations.
# How long should the hologram stay? This is in seconds.
duration: 1
# Hook management.
hooks:
# Enable MythicMobs support? Adds the ability to earn money from custom mobs.
MythicMobs: true
# Enable LevelledMobs support? Adds the ability to add money per level to the base amount (before applying multipliers).
LevelledMobs: true
# Enable InfernalMobs support? Adds the ability to add money per modifier to the base amount (before applying multipliers).
InfernalMobs: true
#Enable ItemsAdder support? Allows players to earn money from custom entities, and enabled multipliers for custom items and entities.
ItemsAdder: true
# Multiplier handling.
# Down below are configurable multiplier groups.
# If any conditions are true, they will be considered towards the output amount.
# Make sure to balance this properly if you use multipliers. You can leave any category empty with [] if you wish not to use it.
multipliers:
example:
# Higher the number, heavier the group, higher priority.
weight: 1
# Specific mob multipliers.
mobs:
- CHICKEN 1.1
- PIG 1.1
- COW 1.1
# The tool used to kill the mob.
weapons:
- DIAMOND_SWORD 1.2
# The world the mob died in.
worlds:
- real_world 1.1
# More examples...
coal:
weight: 2
mobs:
- COW 1.5
weapons:
- DIAMOND_SWORD 1.5
diamond:
weight: 3
mobs:
- COW 2
weapons:
- DIAMOND_SWORD 2.5
# A list of worlds where money won't be given.
world-blacklist:
- world2
Language
# New placeholders from v2 - OLD PLACEHOLDERS ARE NOT SUPPORTED ANYMORE.
# {base} prints out base amount.
# {multiplier} prints out multiplier.
# {mob} prints out mob name.
# {amount} prints out amount.
# {item} prints out item name.
# {effect} prints out potion effect given.
# {amplifier} prints out potion amplifier.
# {duration} prints out potion duration.
# {command} prints out command used.
# {weight} prints out weight.
# {loot} prints out the loot identifier.
# {loot_table} prints out the loot table identifier.
# {loot_prefix} prints out the loot prefix.
prefix: "&8[&aEconomobs&8] "
command-denied: "&cYou do not have permission to run this command"
economy-given: "&7You've earned &f${amount} &7by killing a {mob}. &7&o({base} x {multiplier})"
economy-max: "&cYou can't earn more money due to a maximum balance."
item-given: "&7You have found &fx{amount} {item} &7by killing a {mob}."
custom-item-given: "&7You have found &fx{amount} {item} &7by killing a {mob}."
potion-given: "&7You have been enchanted with {effect} {amplifier} for {duration} seconds &7by killing a {mob}."
command-given: "&7Killing a {mob} caused &f{command} &7to be ran {amount} times."
reward-toggle: "&7Toggled messages."
prefix: "&8[&aEconomobs&8] "
command-denied: "&cYou do not have permission to run this command"
# {0} prints out the money made.
# {1} prints out the base value.
# {2} prints out the multiplier.
economy-given: "&7You've earned &f${0} &7by killing this mob. &7&o({1} x {2})"
economy-max: "&cYou can't earn more money due to a maximum balance."
economy-toggle: "&7Toggled income messages."
Loot
tables:
money_table:
weight: 100
drops:
1:
weight: 60
type: ECONOMY
from: VAULT
min: 10
max: 20
2:
weight: 30
type: ECONOMY
from: VAULT
min: 20
max: 30
3:
weight: 10
type: ECONOMY
from: VAULT
min: 50
max: 80
item_table:
weight: 100
drops:
1:
weight: 500
type: ITEM
min: 1
max: 1
material: DIAMOND
2:
weight: 50
type: ITEM
material: DIAMOND_PICKAXE
min: 1
max: 1
name: '&aDiamond Pickaxe'
lore:
- '&7This is a diamond pickaxe'
- '&7that you got from killing a mob.'
3:
weight: 10
type: ITEM
material: DIAMOND_PICKAXE
name: '&aEnchanted Diamond Pickaxe'
min: 1
max: 1
enchantments:
- unbreaking:3
- efficiency:3
- fortune:3
lore:
- '&7This is an enchanted diamond pickaxe'
- '&7that you got from killing a mob.'
full_table:
weight: 100
drops:
'1':
weight: 100
type: ECONOMY
from: VAULT
min: 10
max: 30
'2':
weight: 10
type: ITEM
min: 1
max: 1
material: DIAMOND
'3':
weight: 1
type: ITEM
material: DIAMOND_PICKAXE
min: 1
max: 1
name: '&aDiamond Pickaxe'
lore:
- '&7This is a diamond pickaxe'
- '&7that you got from killing a mob.'
'4':
weight: 1
type: CUSTOM_ITEM
from: ITEMS_ADDER
item: 'GOLD_FRAGMENT'
min: 3
max: 5
'5':
weight: 5
type: POTION
effect: SPEED
amplifier: 1
min: 80
max: 120
'6':
weight: 10
type: COMMAND
min: 1
max: 1
command: 'give {player} diamond 1'
message: '&7You have been given a diamond.'
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