Managing Rewards & Drop Weight
Explanation
First, let's understand how the format works.
BLOCK would be something like STONE or COAL_ORE. You can find a list of valid blocks here.
PAY would be what the player would be paid if the roll lands.
WEIGHT would be the distribution value (or chance) of that reward.
To explain weight further, a weight is a piece of distribution. When the plugin rolls and picks a reward, it uses a "total weight" - adding all the reward weights together. For example: A reward with a weight of 20 in a total weight of 200, means it will have a 10% chance of dropping said reward. These weight values do not need to be within a 100 total weight. Use this weight system to your advantage.
Examples
Values with no weight defined will assume Weight = 100
Total weight under 100 will assume Total Weight = 100 This allows nothing to be dropped.
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