Managing Rewards & Drop Weight
Explanation
First, let's understand how the format works.
mobs:
ENTITY_TYPE:
- 'PAY WEIGHT'
ENTITY_TYPE would be something like PIG or COW. You can find a list of valid entities here.
PAY would be what the player would be paid if the roll lands.
WEIGHT would be the distribution value (or chance) of that reward.
Examples
mobs:
PIG:
- '10'
# $10 with a weight of 100, will always drop
mobs:
PIG:
- '10' # $10 with a weight of 100
- '20' # $20 with a weight of 100
# 200 total weight | each value is 50% chance
mobs:
PIG:
- '10 80' # $10 with a weight of 80
- '20 20' # $20 with a weight of 20
# 100 total weight | $10 80% chance | $20 20% chance
mobs:
PIG:
- '10 10' # $10 with a weight of 10
- '20 5' # $20 with a weight of 5
# 15 total weight BUT set to 100 | $10 10% chance | $20 5% chance | $0 85% chance
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