Last updated
Last updated
First, let's understand how the format works.
ENTITY_TYPE would be something like PIG or COW. You can find a list of valid entities .
PAY would be what the player would be paid if the roll lands.
WEIGHT would be the distribution value (or chance) of that reward.
To explain weight further, a weight is a piece of distribution. When the plugin rolls and picks a reward, it uses a "total weight" - adding all the reward weights together. For example: A reward with a weight of 20 in a total weight of 200, means it will have a 10% chance of dropping said reward. These weight values do not need to be within a 100 total weight. Use this weight system to your advantage.
Values with no weight defined will assume Weight = 100
Total weight under 100 will assume Total Weight = 100 This allows nothing to be dropped.