ENTITY_TYPE would be something like PIG or COW. You can find a list of valid entities .
PAY would be what the player would be paid if the roll lands.
WEIGHT would be the distribution value (or chance) of that reward.
To explain weight further, a weight is a piece of distribution.
When the plugin rolls and picks a reward, it uses a "total weight" - adding all the reward weights together.
For example: A reward with a weight of 20 in a total weight of 200, means it will have a 10% chance of dropping said reward.
These weight values do not need to be within a 100 total weight. Use this weight system to your advantage.
Examples
mobs:
PIG:
- '10'
# $10 with a weight of 100, will always drop
Values with no weight defined will assume Weight = 100
mobs:
PIG:
- '10' # $10 with a weight of 100
- '20' # $20 with a weight of 100
# 200 total weight | each value is 50% chance
mobs:
PIG:
- '10 80' # $10 with a weight of 80
- '20 20' # $20 with a weight of 20
# 100 total weight | $10 80% chance | $20 20% chance
mobs:
PIG:
- '10 10' # $10 with a weight of 10
- '20 5' # $20 with a weight of 5
# 15 total weight BUT set to 100 | $10 10% chance | $20 5% chance | $0 85% chance
Total weight under 100 will assume Total Weight = 100
This allows nothing to be dropped.