Managing Multiplier Groups
Understanding the Format
To start off, here's the format for group multipliers.
Don't be confused by double materials. A material can pretty much be anything that's not an entity. Diamonds are materials. Tools are materials. Blocks (types) are materials. Pretty much anything that can be in your hot bar is a material/has a material name.
When you fill this out, it should look something like this:
Not all tags are required, you may remove any section if you don't wish to use it. For example, you can remove the "worlds" section from the group if you have no world-based multipliers.
Dealing with Multiple Groups
When you assign multiple ranks to a user, the plugin depends on the weights you have set to your groups. The higher the number the higher priority for the group over others.
By determining weight, such as the default being 0, and for example - coal being 1; coal has higher priority than default.
Last updated