Creating a Reward

Understanding the Format

This is a general explanation of what each section means and does.

# MATERIAL - You know, something like DIAMOND_SWORD.
# MILESTONE_TYPE - This can either be once or interval. 
#     Once are ONE TIME rewards, interval happens every x blocks.
# AMOUNT - the amount of blocks or kills needed for this reward.
# REWARD_TYPE - This can either be commands: or enchants:
#
# for example:
# enchants:
#    - sharpness:1

milestones:
    <MATERIAL>:
        <MILESTONE_TYPE>:
            <AMOUNT>:
                <REWARD_TYPE>:
                    - "context"

These values are for 1.13+. Please use the correct values for anything below that version.

Diamond Pickaxe Example Reward

Lets make a reward for a diamond pickaxe, that gives a player 100 bucks and efficiency on their pickaxe when they reach 100 blocks.

Reward That Applies to Every Sword

This time, lets make a reward that applies to every sword available. The reward will give the player $100 for every 50 mobs they kill.

The EVERY_ keyword will work with most tool types.

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