Creating a Reward
Understanding the Format
This is a general explanation of what each section means and does.
# MATERIAL - You know, something like DIAMOND_SWORD.
# MILESTONE_TYPE - This can either be once or interval.
# Once are ONE TIME rewards, interval happens every x blocks.
# AMOUNT - the amount of blocks or kills needed for this reward.
# REWARD_TYPE - This can either be commands: or enchants:
#
# for example:
# enchants:
# - sharpness:1
milestones:
<MATERIAL>:
<MILESTONE_TYPE>:
<AMOUNT>:
<REWARD_TYPE>:
- "context"Diamond Pickaxe Example Reward
Lets make a reward for a diamond pickaxe, that gives a player 100 bucks and efficiency on their pickaxe when they reach 100 blocks.
Reward That Applies to Every Sword
This time, lets make a reward that applies to every sword available. The reward will give the player $100 for every 50 mobs they kill.
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